Drawing circles

A circle is drawn around coordinates x, y, i.e. x and y specify the center of the circle. Circles are filled with the color set in Drawer.fill and their stroke is set to Drawer.stroke. The width of the stroke follows Drawer.strokeWeight.

../media/circle-001.jpg

fun main() = application {
    configure {}
    program {
        extend {
            drawer.clear(ColorRGBa.PINK)
            
            // -- draw circle with white fill and black stroke
            drawer.fill = ColorRGBa.WHITE
            drawer.stroke = ColorRGBa.BLACK
            drawer.strokeWeight = 1.0
            drawer.circle(width / 6.0, height / 2.0, width / 8.0)
            
            // -- draw circle without fill, but with black stroke
            drawer.fill = null
            drawer.stroke = ColorRGBa.BLACK
            drawer.strokeWeight = 1.0
            drawer.circle(width / 6.0 + width / 3.0, height / 2.0, width / 8.0)
            
            // -- draw circle with white fill, but without stroke
            drawer.fill = ColorRGBa.WHITE
            drawer.stroke = null
            drawer.strokeWeight = 1.0
            drawer.circle(width / 6.0 + 2 * width / 3.0, height / 2.0, width / 8.0)
        }
    }
}

Link to the full example

You may have spotted the two other APIs for drawing circles; Drawer.circle(center: Vector2, radius: Double) and Drawer.circle(circle: Circle) and wonder what those are for. They are for drawing the exact same circle, but using arguments that may be more convenient in scenarios in which values are provided by Vector2 or Circle types.

drawer.circle(mouse.position, 50.0)

Drawing rectangles

../media/rectangle-001.jpg

fun main() = application {
    program {
        extend {
            drawer.clear(ColorRGBa.PINK)
            
            // -- draw rectangle with white fill and black stroke
            drawer.fill = ColorRGBa.WHITE
            drawer.stroke = ColorRGBa.BLACK
            drawer.strokeWeight = 1.0
            drawer.rectangle(width / 6.0 - width / 8.0, height / 2.0 - width / 8.0, width / 4.0, width / 4.0)
            
            // -- draw rectangle without fill, but with black stroke
            drawer.fill = null
            drawer.stroke = ColorRGBa.BLACK
            drawer.strokeWeight = 1.0
            drawer.rectangle(width / 6.0 - width / 8.0 + width / 3.0, height / 2.0 - width / 8.0, width / 4.0, width / 4.0)
            
            // -- draw rectangle with white fill, but without stroke
            drawer.fill = ColorRGBa.WHITE
            drawer.stroke = null
            drawer.strokeWeight = 1.0
            drawer.rectangle(width / 6.0 - width / 8.0 + 2.0 * width / 3.0, height / 2.0 - width / 8.0, width / 4.0, width / 4.0)
        }
    }
}

Link to the full example

Drawing lines

Single lines are drawn per segment between two pairs of coordinates using lineSegment. Line primitives use Drawer.stroke to determine the color drawing color and Drawer.strokeWeight to determine the width of the line.

Line endings can be drawn in three styles by setting Drawer.lineCap

LineCap. description
BUTT butt cap
ROUND round cap
SQUARE square cap

../media/line-001.jpg

fun main() = application {
    program {
        extend {
            drawer.clear(ColorRGBa.PINK)
            // -- setup line appearance
            drawer.stroke = ColorRGBa.BLACK
            drawer.strokeWeight = 5.0
            drawer.lineCap = LineCap.ROUND
            
            drawer.lineSegment(10.0, height / 2.0 - 20.0, width - 10.0, height / 2.0 - 20.0)
            
            drawer.lineCap = LineCap.BUTT
            drawer.lineSegment(10.0, height / 2.0, width - 10.0, height / 2.0)
            
            drawer.lineCap = LineCap.SQUARE
            drawer.lineSegment(10.0, height / 2.0 + 20.0, width - 10.0, height / 2.0 + 20.0)
        }
    }
}

Link to the full example

Drawing line strips

A run of connected line segments is called a line strip and is drawn using lineStrip. To draw a line strip one supplies a list of points between which line segments should be drawn.

../media/line-002.jpg

fun main() = application {
    program {
        extend {
            drawer.clear(ColorRGBa.PINK)
            // -- setup line appearance
            drawer.stroke = ColorRGBa.BLACK
            drawer.strokeWeight = 5.0
            drawer.lineCap = LineCap.ROUND
            
            val points = listOf(Vector2(10.0, height - 10.0), Vector2(width / 2.0, 10.0), Vector2(width - 10.0, height - 10.0))
            drawer.lineStrip(points)
        }
    }
}

Link to the full example

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