Extend
The program
block usually contains an extend
block which gets executed as often as possible.
fun main() = application {
program {
extend {
drawer.circle(width / 2.0, height / 2.0, 50.0)
}
}
}
The extend
block serves as a “draw loop”, which is what we need for drawing smooth animations. To demonstrate that the result is not a still image, let’s draw a circle located wherever the mouse cursor is:
fun main() = application {
program {
extend {
drawer.circle(mouse.position, 50.0)
}
}
}