Program

The program block houses the actual programming logic. Note that program {} has a Program receiver.

The code inside the program block is only executed after a window has been created and a graphical context has been set up. This code is only executed once.

In the program block one can install extensions using extend. Extensions are by default executed as often as possible. The most important type of extension is the one holding the user code.

A minimal application-program-extend setup would then look like this:

fun main() = application {
    program {
        // -- what is here is executed once
        // -- It's a good place to load assets
        extend {
            // -- what is here is executed 'as often as possible'
            drawer.circle(width / 2.0, height / 2.0, 100.0)
        }
    }
}

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